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ZBrush

ZBrush
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  • SKU: PIXZBRUSH


Digital sculpting and painting program including tools for sketching a 2D or 3D concept, creating realistic renders with lighting and atmospheric effects. Use export options to prepare models for 3D printing or use within other digital applications.

ZBrush is the 3D industry's standard digital sculpting application. Use customisable brushes to shape, texture and paint virtual clay, while getting instant feedback. Work with the same tools used by film studios, game developers and artists the world over.

Key Features

  • NEW: Live Boolean: Artists gain the ability to combine multiple sculptures together and see in real-time what the resulting mesh will look like. Any model can be subtracted from another, regardless of their polygon counts.
  • NEW: Real-time Preview: Live Boolean makes it possible for you to preview any addition and subtraction operations between your source models, allowing adjustments to be made on the fly.
  • NEW: Using live boolean for 3D printing: Live Boolean is perfect for creating models for manufacturing, toy design, product design, collectibles and more. Use any sculpt to create articulated joints, keys for 3D printing, hollowing, or even to create molds for production.
  • NEW: Converting your live booleans: The Live Boolean function is not only a preview system inside ZBrush but can also be converted to true geometry to allow export for use in other applications.
  • NEW: Vector displacement mesh feature: Expand your Alpha arsenal with a new library of Vector Displacement Meshes (VDM). These are 3D sculpts used as brush building blocks that will allow undercutting when drawing on a models surface.
  • Use Loops functions and Polygrouping features to build optimised base meshes with increased complexity faster and more efficiently.
  • FiberMesh to create read 3D fiber, fur and hair geometry with export capabilities.
  • New set of dedicated FiberMesh “Groom” brushes and corresponding brush settings.
  • MicroMesh support to render fibers or single polygons as separate 3D objects.
  • New set of BPR filters and operators to greatly improve your final ZBrush renders.
  • BPR Global Shadow and Ambient Occlusion settings simplifying shadow management.
  • New Cavity Mixer used to define different material shaders based on the mesh cavities.
  • Improved small details creation through Alpha and Mask.
  • Surface Smoothness feature detects mesh curvature for Mask creation.
  • New global deformation with Transpose Curve deformation and UnClip.
  • Improved Mask operations with Shrink and Extend.
  • Topology editing additions: Group Mask and Edgeloop Mask Border.
  • New JPEG Exporter with crop, preview and adjustment settings.
  • Numerous improvements such as storing shadow information based on the camera point of view, preview of mesh extraction and auto adjust mode for perspective.